The first generation of the game involves all courses content with four systems, personal skills, funds and stocks, banks and cash flows, and social instances. Because of its competitive gameplay, it has won the favour of many teenagers and adults. However, in the early years, social media weren't popular as today, traditional advertising was costly and limited. The game could not get enough attention.
We learned a lot from the first generation, The second one we reduced the difficulty of the content suitable for even 5 years old. The 2nd generation is a pocket game, but still kept four systems the same as the first one. Without the course, the pocket version is able to play like a board game.